package com.czapl.towers;

import com.badlogic.gdx.math.Vector2;
import com.czapl.drawing.CProjectile;
import com.czapl.mygdxgame.MyGdxGame;

public class ArrowProjectile extends CProjectile {

	public ArrowProjectile(Vector2 coordinates) {
		super(coordinates);
		m_impactRadius = 1;
		m_speed = 250;
		m_baseDamage =1;
		m_sprite = MyGdxGame.towerAtlas.createSprite("projectile1");
	}

}
